Dennis Bromley, Ph.D.
Principal Research Scientist, Tableau/Salesforce
Computer Science & Visual Analytics
Bioinformatics & Medicine
Music & Media
I am a Principal Research Scientist at Tableau/Salesforce. I have a bachelors degree in Computer Science from Harvard College and a Ph.D. in Bioinformatics from the University of Washington Medical School. My experience in the software industry spans multiple domains from biotech to videos games to data analytics and company sizes from startups to Fortune 50 companies.
At Tableau, I focus on developing novel interactive analytics tools that help people understand their data faster and more easily. Here is a video interview where I explain how Tableau's Parameter and Set Actions features came to be, and another when I announced them at the Tableau Conference Devs on Stage keynote speech.
Please see my LinkedIn profile, CV, and Google Scholar page for more information about my work experience, publications, and patents.
My Ph.D. work focused on developing computational approaches to small molecule cancer drug design and was completed at the University of Washington School of Medicine and advised by Dr. Valerie Daggett in the Department of Bioengineering. The first part of my Ph.D. involved identifying small-molecule cancer drug leads by analyzing molecular dynamics simulations of the p53 tumor suppressor protein. By analyzing and comparing the intra-molecular structures of p53 disease-associated mutants with wild type, I was able to theorize about the factors leading to mutant p53’s loss of function and then develop more efficient lead-identification algorithms.
The second part of my Ph.D. supported the first by developing visual analytics tools capable of interactively viewing, comparing, and analyzing multiple (60+) molecular dynamics simulations simultaneously.
You may download and read my Ph.D. thesis here. Please also see my LinkedIn profile, CV, and Google Scholar page for more information about my work experience, publications, and patents.
I composed children’s music for Jim Henson, Reading Rainbow, Sports Illustrated, Nickelodeon, and Highlights for Children in addition to various museum exhibits and interactives. More recently I have been focusing on cinematic orchestral writing.
I have also written a considerable amount of music and interactive media software including the music synth engine for the Guitar Hero-precursor game, Amplitude. I was on the original Microsoft DirectMusic and DirectX Audio Advisory Board and have written interactive media software for multiple museum exhibits and MIT Media Labs spinouts. Please see my work experience for more details.
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